4-2  Average Velocity and Instantaneous Velocity
Learning Objectives 
After reading this module, you should be able to
4.04  
Identify that velocity is a vector quantity and thus has both magnitude and direction and also has components.
4.05  
Draw two-dimensional and three-dimensional velocity vectors for a particle, indicating the components along the axes of the coordinate system.
4.06  
In magnitude-angle and unit-vector notations, relate a particle's initial and final position vectors, the time interval between those positions, and the particle's average velocity vector.
4.07  
Given a particle's position vector as a function of time, determine its (instantaneous) velocity vector.
Key Ideas 
•  
If a particle undergoes a displacement in time interval , its average velocity for that time interval is
•  
As is shrunk to 0, reaches a limit called either the velocity or the instantaneous velocity :
which can be rewritten in unit-vector notation as
where , , and .
•  
The instantaneous velocity of a particle is always directed along the tangent to the particle's path at the particle's position.
Average Velocity and Instantaneous Velocity
If a particle moves from one point to another, we might need to know how fast it moves. Just as in Chapter 2, we can define two quantities that deal with “how fast”: average velocity and instantaneous velocity. However, here we must consider these quantities as vectors and use vector notation.
If a particle moves through a displacement in a time interval , then its average velocity is
or
  (4-8)
This tells us that the direction of (the vector on the left side of Eq. 4-8) must be the same as that of the displacement (the vector on the right side). Using Eq. 4-4, we can write Eq. 4-8 in vector components as
  (4-9)
For example, if a particle moves through displacement in 2.0 s, then its average velocity during that move is
That is, the average velocity (a vector quantity) has a component of along the x axis and a component of along the z axis.
When we speak of the velocity of a particle, we usually mean the particle's instantaneous velocity at some instant. This is the value that approaches in the limit as we shrink the time interval to 0 about that instant. Using the language of calculus, we may write as the derivative
  (4-10)
Figure 4-3 shows the path of a particle that is restricted to the plane. As the particle travels to the right along the curve, its position vector sweeps to the right. During time interval , the position vector changes from to and the particle's displacement is .
w0004-nn
Figure 4-3   
The displacement of a particle during a time interval , from position 1 with position vector at time t1 to position 2 with position vector at time t2. The tangent to the particle's path at position 1 is shown.
To find the instantaneous velocity of the particle at, say, instant t1 (when the particle is at position 1), we shrink interval to 0 about t1. Three things happen as we do so. (1) Position vector in Fig. 4-3 moves toward so that shrinks toward zero. The direction of (and thus of ) approaches the direction of the line tangent to the particle's path at position 1. (3) The average velocity approaches the instantaneous velocity at t1.
In the limit as , we have and, most important here, takes on the direction of the tangent line. Thus, has that direction as well:
 
The direction of the instantaneous velocity of a particle is always tangent to the particle's path at the particle's position.
The result is the same in three dimensions: is always tangent to the particle's path.
To write Eq. 4-10 in unit-vector form, we substitute for from Eq. 4-1:
This equation can be simplified somewhat by writing it as
  (4-11)
where the scalar components of are
  (4-12)
For example, is the scalar component of along the x axis. Thus, we can find the scalar components of by differentiating the scalar components of .
Figure 4-4 shows a velocity vector and its scalar x and y components. Note that is tangent to the particle's path at the particle's position. Caution: When a position vector is drawn, as in Figs. 4-1 through 4-3, it is an arrow that extends from one point (a “here”) to another point (a “there”). However, when a velocity vector is drawn, as in Fig. 4-4, it does not extend from one point to another. Rather, it shows the instantaneous direction of travel of a particle at the tail, and its length (representing the velocity magnitude) can be drawn to any scale.
w0005-nn
Figure 4-4   
The velocity of a particle, along with the scalar components of .
 Checkpoint 1
The figure shows a circular path taken by a particle. If the instantaneous velocity of the particle is , through which quadrant is the particle moving at that instant if it is traveling (a) clockwise and (b) counterclockwise around the circle? For both cases, draw on the figure.
t0001-nu
Sample Problem 4.02
Two-dimensional velocity, rabbit run
For the rabbit in the preceding sample problem, find the velocity at time .
KEY IDEA
We can find by taking derivatives of the components of the rabbit's position vector.
Calculations:
Applying the vx part of Eq. 4-12 to Eq. 4-5, we find the x component of to be
  (4-13)
At , this gives . Similarly, applying the vy part of Eq. 4-12 to Eq. 4-6, we find
  (4-14)
At , this gives . Equation 4-11 then yields
  (Answer)
which is shown in Fig. 4-5, tangent to the rabbit's path and in the direction the rabbit is running at .
w0006-nn
Figure 4-5   
The rabbit's velocity at .
To get the magnitude and angle of , either we use a vector-capable calculator or we follow Eq. 3-6 to write
  (Answer)
and
  (Answer)
Check:
Is the angle or ?


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