Average Velocity and Instantaneous Velocity
If a particle moves from one point to another, we might need to know how fast it moves. Just as in Chapter
2, we can define two quantities that deal with “how fast”:
average velocity and
instantaneous velocity. However, here we must consider these quantities as vectors and use vector notation.
If a particle moves through a displacement

in a time interval

, then its
average velocity 
is
or
This tells us that the direction of

(the vector on the left side of Eq.
4-8) must be the same as that of the displacement

(the vector on the right side). Using Eq.
4-4, we can write Eq.
4-8 in vector components as
For example, if a particle moves through displacement

in 2.0 s, then its average velocity during that move is
That is, the average velocity (a vector quantity) has a component of

along the
x axis and a component of

along the
z axis.
When we speak of the
velocity of a particle, we usually mean the particle's
instantaneous velocity 
at some instant. This

is the value that

approaches in the limit as we shrink the time interval

to 0 about that instant. Using the language of calculus, we may write

as the derivative
Figure
4-3 shows the path of a particle that is restricted to the

plane. As the particle travels to the right along the curve, its position vector sweeps to the right. During time interval

, the position vector changes from

to

and the particle's displacement is

.
To find the instantaneous velocity of the particle at, say, instant
t1 (when the particle is at position 1), we shrink interval

to 0 about
t1. Three things happen as we do so. (1) Position vector

in Fig.
4-3 moves toward

so that

shrinks toward zero.

The direction of

(and thus of

) approaches the direction of the line tangent to the particle's path at position 1. (3) The average velocity

approaches the instantaneous velocity

at
t1.
In the limit as

, we have

and, most important here,

takes on the direction of the tangent line. Thus,

has that direction as well:
The direction of the instantaneous velocity  of a particle is always tangent to the particle's path at the particle's position.
|
The result is the same in three dimensions:

is always tangent to the particle's path.
To write Eq.
4-10 in unit-vector form, we substitute for

from Eq.
4-1:
This equation can be simplified somewhat by writing it as
where the scalar components of

are
For example,

is the scalar component of

along the
x axis. Thus, we can find the scalar components of

by differentiating the scalar components of

.
Figure
4-4 shows a velocity vector

and its scalar
x and
y components. Note that

is tangent to the particle's path at the particle's position.
Caution: When a position vector is drawn, as in Figs.
4-1 through
4-3, it is an arrow that extends from one point (a “here”) to another point (a “there”). However, when a velocity vector is drawn,
as in Fig.
4-4, it does
not extend from one point to another. Rather, it shows the instantaneous direction of travel of a particle at the tail, and its
length (representing the velocity magnitude) can be drawn to any scale.
The figure shows a circular path taken by a particle. If the instantaneous velocity of the particle is  , through which quadrant is the particle moving at that instant if it is traveling (a) clockwise and (b) counterclockwise
around the circle? For both cases, draw  on the figure.
(draw  tangent to path, tail on path) (a) first; (b) third
|
|
For the rabbit in the preceding sample problem, find the velocity  at time  .
KEY IDEA
We can find  by taking derivatives of the components of the rabbit's position vector.
Calculations:
Applying the vx part of Eq. 4-12 to Eq. 4-5, we find the x component of  to be
At  , this gives  . Similarly, applying the vy part of Eq. 4-12 to Eq. 4-6, we find
At  , this gives  . Equation 4-11 then yields
which is shown in Fig. 4-5, tangent to the rabbit's path and in the direction the rabbit is running at  .
To get the magnitude and angle of  , either we use a vector-capable calculator or we follow Eq. 3-6 to write
and
Check:
Is the angle  or  ?
|
|